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We got Concord 2 before GTA 6

By Asmongold TV

Posted 1 day ago

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The discussion opens with a frank admission that HighGuard is becoming the target of widespread criticism, likened to a sequel of sorts to the controversial Concord. This framing sets the stage for a deeper dive into the development team's composition and the implications of their work history. Notably, Jessica Grant and Daniel Luna, former developers from Firewalk Studios connected to Concord, have transitioned to roles at Wild Light Entertainment. The mention of their past roles highlights a continuity that fans and critics alike might find unsettling, suggesting that the issues of Concord could replicate themselves in HighGuard. The conversation then shifts to the troubling reception of HighGuard's initial trailer, which has not only faced backlash but has also unleashed a wave of negative commentary from the gaming community. As the narrative unfolds, it becomes evident that the industry's toxic positivity is under scrutiny. The remarks emphasize a particular naivety or perhaps a desperate optimism among game developers, especially those launching projects into the public eye for the first time. This commentary spotlights the stark contrast between the idealistic notions of game development and the harsh realities of public reception. The host uses their own experiences, citing an overwhelming volume of personal critiques—75 quote retweets—perceived as an assault on their professional integrity. This personal touch adds depth to the analysis, showing how the pressures of the industry can weigh heavily on developers, particularly those associated with a project already in the crosshairs of criticism. The discourse touches on the nature of community feedback and how it can often spiral into hyperbole, with the host pointing out the irony of the situation: while the criticisms might seem exaggerated, they are not entirely unfounded given the history of the developers involved. This leads to a broader commentary on the game's market position and the expectations set by prior failures. The host's observations serve as a microcosm of the gaming community's dynamics, reflecting the balance of anticipation and skepticism that surrounds new releases, particularly when they are helmed by personnel with checkered pasts. The overall tone remains engaging, with a mix of keen insight and a light-hearted jab at the industry's penchant for dramatic overreactions, encapsulating the complex relationship between game developers and their audience.

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