By GD Colon
Posted 13 days ago
The exploration of the Geometry Dash community's evolution centers around the phrase 'How is this even Geometry Dash?' as it grapples with the changes brought by Update 2.2. This update has birthed a plethora of astonishing creations, including three-dimensional classic levels and full-fledged games made in platformer mode, igniting further discourse within the community. The idea that 'Geometry Dash is a game engine' has become a popular theme, prompting an examination of the boundaries of what constitutes a game engine. Over the past two years, the community has witnessed an explosion of creativity, producing everything from roguelikes to deckbuilders, alongside recreations of popular Steam games and even levels inspired by these games. The foundation for this surge in creativity lies in the level editor, whimsically described with a propeller hat, which invites players to unleash their imagination. The narrative shifts towards a deeper analysis of the label 'game engine,' questioning the validity of such a designation for the Geometry Dash editor. The host engages the audience in pondering the fundamental characteristics of a game engine, why Geometry Dash is frequently likened to one, and the broader implications of this comparison. The discussion is infused with a sense of passion and curiosity about the future of game creation and the tools that enable such innovative designs.
today's clout shift
popping
flopping
posting rampage rn
chat
scribble in the chat
zero riz in the chat