In the video titled 'Call of Duty Campaign Review | Hot Garbage?', the exploration of the latest Call of Duty campaign unveils a plethora of controversial features. The content begins with the host acknowledging a wave of negative feedback circulating on social media, prompting an adventurous plunge into the game to uncover the truth. Right from the start, a peculiar aspect arises: the campaign is categorized as a co-op experience. This classification suggests that players can team up with friends, yet the default setting is frustratingly set to 'squad fill.' This means that upon attempting to start the campaign solo, the game still actively seeks to matchmake players with others, which can be rather jarring for those who simply wish to dive into the solo experience. As the host maneuvers through the initial setup, an important revelation about the gameplay mechanics surfaces: the campaign is entirely online. This is not your traditional offline campaign where players can pause and resume at their leisure. Instead, the game’s always-online requirement introduces a layer of tension, as players soon discover that pausing is a luxury they are denied. If a player finds themselves halfway through a mission and their internet connection falters, the consequence is dire—restarting the entire mission without checkpoints. This glaring design flaw presents a significant hurdle, adding to the growing list of criticisms. The video then delves deeper into the actual gameplay mechanics, showcasing various missions and combat scenarios. The review highlights a blend of familiar Call of Duty combat with attempts at innovation, albeit with mixed results. While some mechanics aim to enhance teamwork and strategic play, the lack of a robust solo experience begins to overshadow these attempts. Players are left to question whether the design choices made for this campaign prioritize co-operative gameplay over individual enjoyment, particularly in light of the frustrations tied to internet dependency and mission structuring. The host's commentary is punctuated with personal anecdotes and reflections on how these features impact the overall gaming experience. The tone remains light, albeit critical, as they navigate through missions that feel like they could have benefitted from a more traditional approach. The absence of checkpoints is frequently revisited as a point of contention, serving as a reminder of the campaign's design flaws. As the video progresses, the viewer is treated to a mix of gameplay footage and the host's engaging insights, crafting a narrative that is both entertaining and informative. In conclusion, the video encapsulates the essence of the current Call of Duty campaign, painting it as an ambitious yet flawed venture into co-op gaming. The host leaves viewers contemplating whether the campaign's attempts at innovation are worth the pitfalls encountered, particularly for those who prefer a solitary gaming experience. The blend of online-only mechanics and the inability to pause during missions ultimately raises questions about the direction of future installments. As the video wraps up, the host encourages viewers to form their own opinions on this contentious release, inviting a dialogue that is sure to resonate within the gaming community.
By Luke Stephens
Posted 2 days ago